Acid
A downloadable game for Windows and macOS
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Synopsis
You've crash-landed on an alien world with harsh weather conditions. Before you can even hope to escape, you must find a way to deal with the acidic rain pouring down on you. Maybe some of the ancient machinery on this planet can help?
Intro
This Myst-inspired puzzle game was originally built over three days for a small community game jam. The version seen here is not the three-day build, but is very similar to it. I've tried to revise only bugs and minor design flaws, while keeping the spirit of the original three-day sprint intact. Enjoy!
Controls
WASD - Move
Left Click - Activate object
Escape - Quit
Status | In development |
Platforms | Windows, macOS |
Author | Nathan Wiles |
Genre | Puzzle, Adventure |
Made with | Unity |
Tags | 3D, Atmospheric, Exploration, First-Person, Mystery, Open World, Point & Click, Sci-fi, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Download
Download NowName your own price
Click download now to get access to the following files:
Acid (Windows).zip 348 MB
Acid (MacOS).zip 368 MB
Comments
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Hi Nathan, long-time Myst and Riven (Riven being the masterpiece in my view) player here. Think this is solid as a very early prototype, in that things work and nothing is broken. I think you should get it to a better stage though before showing it to someone whose feedback you REALLY value (like in the games industry or anything). I would say get at least one of the following in place before that:
1. Story. Obviously this is lacking apart from the fact that there is some nasty rain and that you have a hazmat suit
2. Graphics. I know it's a sketch, but given it's a small world perhaps there's scope to get them really good before making it bigger.
3. Puzzle integration into world. This somewhat ties into 1. The puzzles are fairly logical in that they are self-consistent but still feel a bit "this is a puzzle sitting here randomly in a world". They're not really connected to this world. For example, the colour one makes sense and I guess it meant I gave power to that bridge so it could raise. But I don't really get why anything in the world would be set up like that. Why would there be a bridge (that also conveniently blocks access to the input for the second puzzle) that is controlled by a three-colour combination lock? And why would there be a 'combination lock' for clearing the sky of acid rain?
All up, as a rapid prototype it's pretty good that it all basically "works" and there's a good level of "I must have tried everything... oh no, wait, you can walk down here".
I don't know if the acid-fear could be kept up the entire game if you made it bigger. It is damn annoying in a way, but perhaps that is the central mechanic you're going for (find a way out of the rain). And I liked the fact you could go underwater, but also only temporarily.
On thing just in the way this demo is set up. It's actually easier to kill yourself in several cases than it is to take the time to walk back to re-enter a code. Might not want that to be something players use to move faster as I doubt that's the intent. Although I must say that if everything had have reset every time I died I would have quit immediately and stopped playing. I did play this through to the end.
To clarify, there is something interesting about the dynamic of going underwater to escape the rain, but that then causing its own set of problems... seems almost like that mechanic could be the basis for a whole platformer or something.
Also, not sure if this was intentional, but you can actually run across the top of the bridge (just) and make it to the other side. At first that's what I thought I had to do actually.
Also, hope you know, the no story thing isn't a criticism. I'm sure it's very time-consuming to put into the game.
Unfortunately, both links are for mac
hop you fix it sooner
;)
Haha you are not having luck playing this game man! So sorry for that. I have the right version uploaded now.
I like the effect that simulate the rain even if it was obvious that the rain was only moving in front of the player, and that's a great idea to keep the game as smooth as possible.
Textures are good too.
Good luck my friend and
i will be glade to test your game again.Thanks for playing it! Unfortunately I uploaded the wrong build, so it was unplayable! I have the right one up now. I’d love to hear your thoughts.
congratulation my friend